AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on Android in Ireland for Q1 2024
Explore the performance of the top 5 Hybridcasual games on Android in Ireland for Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top 5 Hybridcasual games on the Android platform in Ireland demonstrated varied performance in terms of weekly downloads, revenue, and active users. This data, provided by Sensor Tower, offers key insights into their market presence.
Last War:Survival Game from FirstFun saw a consistent rise in weekly revenue, peaking at around $14.2K in the last week of March. Weekly downloads fluctuated, starting at 2.1K in early January and dipping to under 1K by the end of March. However, the game maintained a healthy number of weekly active users, peaking at 5.5K in late February before stabilizing around 4.2K to 4.5K towards the end of the quarter.
Triple Match 3D from Boombox Games LTD showed stable weekly revenue, averaging around $3K, with a slight dip to $2K in early March before recovering to $2.9K by the end of the month. Weekly downloads held steady, ranging between 200 to 400, while weekly active users hovered around 2.3K to 2.5K throughout the quarter.
Tile Busters: Match 3 Tiles by Spyke Games experienced a decline in weekly revenue, starting at $2K in early January and decreasing to $1.2K by late March. Downloads were modest, starting at 89 and increasing slightly to 116 by the end of the quarter. Active users remained stable, averaging around 900 to 950.
Happy Match Cafe™ from KINGS FORTUNE PTE.LTD. had fluctuating weekly revenue, peaking at $1.9K in mid-February before declining to $1K by the end of March. Downloads varied significantly, with a high of 902 in early February and a low of 0 in late February. Active users increased from 1.5K in early January to 2.5K by the end of March.
Match Frenzy™ - Test ASMR by JoyPlay Pte.Ltd. showed a gradual increase in weekly revenue, reaching $1.5K in mid-March. However, downloads significantly dropped from 1.9K in early January to 0 by late March. Active users also saw a decline from 1.3K in early January to around 380 by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.